193 lines
5.4 KiB
Vue
193 lines
5.4 KiB
Vue
<template>
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<div class="HomeMpa">
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<div class="zoom-level">当前缩放等级: {{ zoomLevel }}</div>
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<div id="mars3dContainer" ref="MarsMap" class="mars3d-container"></div>
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<div class="pointingNorth" @click="mapNorth">
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<img src="@/assets/img/menu/shebei.png" alt="" />
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</div>
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</div>
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</template>
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<script>
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"use script";
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import { mapGetters } from "vuex";
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export default {
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name: "HomeMap",
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data() {
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return {
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player: null,
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zoomLevel: null
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};
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},
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created() {
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// console.clear();
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},
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mounted() {
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this.getMapJson();
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},
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computed: {
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...mapGetters(["statePage", "cityCode"])
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},
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methods: {
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getMapJson() {
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// eslint-disable-next-line no-undef
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mars3d.Util.fetchJson({
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// ***_***
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url: "/configJson/map.json"
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}).then((res) => {
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this.initMarsMap({
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// 合并配置项
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...res.map3d
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});
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});
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},
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initMarsMap(options) {
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let map;
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// eslint-disable-next-line no-undef
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map = new mars3d.Map(this.$refs.MarsMap, options);
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// eslint-disable-next-line no-unused-vars
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window.marsMap = map;
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// 禁止右键菜单
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// map.unbindContextMenu();
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//禁用切换动画效果
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if (map.viewer.sceneModePicker) {
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map.viewer.sceneModePicker.viewModel.duration = 0.0;
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}
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// map构造完成后的一些处理
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this.onMapLoad(map);
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// eslint-disable-next-line no-undef
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map.on(mars3d.EventType.click, this.map_clickHandler, map);
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map.on(mars3d.EventType.cameraMoveEnd, this.map_zoomHandler, map);
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// map.scene.screenSpaceCameraController.enableTranslate = false;
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// map.scene.screenSpaceCameraController.enableRotate = false; // 禁用旋转
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// map.scene.screenSpaceCameraController.enableTilt = false; // 禁用倾斜
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// map.scene.screenSpaceCameraController.enableZoom = false; // 禁用缩放
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},
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map_clickHandler(event) {
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console.log(event);
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},
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map_zoomHandler(event) {
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let { alt } = window.marsMap.getCameraView();
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this.zoomLevel = this.estimateZoomLevel(alt);
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console.log(this.zoomLevel);
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},
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estimateZoomLevel(height) {
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const maxZoom = 18;
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const baseHeight = 1000;
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const zoom = maxZoom - Math.log2(height / baseHeight);
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return Math.round(zoom);
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},
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onMapLoad(map) {
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map.changeMouseModel(true);
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// 在地图初始化后禁用平移
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let camera = window.mapConfig;
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console.log(camera, "camera");
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if (camera.isCamera) {
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let cameraHistory = new mars3d.thing.CameraHistory({
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limit: {
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// 限定视角范围
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position: Cesium.Cartesian3.fromDegrees(
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camera.cameraLon,
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camera.cameraLat,
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0
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),
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radius: camera.cameraRadius,
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debugExtent: false
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}
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});
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map.addThing(cameraHistory);
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map.scene.screenSpaceCameraController.minimumZoomDistance = 1000; //相机的高度的最小值
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map.scene.screenSpaceCameraController.maximumZoomDistance = 500000; //相机高度的最大值
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}
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},
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mapNorth() {
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let graphicLayer = new mars3d.layer.GraphicLayer();
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window.marsMap.addLayer(graphicLayer);
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const fixedRoute = new mars3d.graphic.FixedRoute({
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name: "贴地表表面漫游",
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position: {
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type: "time", // 时序动态坐标
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speed: 160,
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list: [
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[116.043233, 30.845286, 392.48],
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[116.046833, 30.846863, 411.33],
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[116.052137, 30.848801, 439.45],
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[116.060838, 30.850918, 442.91],
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[116.069013, 30.852035, 435.14],
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[116.18739, 30.854441, 244.53],
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[116.205214, 30.859332, 300.96]
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]
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},
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clockLoop: false, // 是否循环播放
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camera: {
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type: "gs",
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pitch: -30,
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radius: 500
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},
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// model: {
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// show: true,
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// url: "https://data.mars3d.cn/gltf/mars/qiche.gltf",
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// scale: 0.2,
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// minimumPixelSize: 50
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// },
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model: {
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scale: 1,
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url: "/uav/scene.gltf",
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heading: 90,
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mergeOrientation: true, // 用于设置模型不是标准的方向时的纠偏处理,在orientation基础的方式值上加上设置是heading值
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minimumPixelSize: 50
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},
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polyline: {
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color: "rgba(255,0,0,0.5)",
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width: 2,
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showAll: true
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},
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path: {
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color: "rgba(255,255,0,1.0)",
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width: 4,
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leadTime: 0
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}
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});
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graphicLayer.addGraphic(fixedRoute);
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fixedRoute.start();
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// 1. 获取当前视角
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// const currentView = window.marsMap.getCameraView();
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// // 2. 修改视角的heading为0(正北),保留其他参数
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// window.marsMap.setCameraView({
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// lat: currentView.lat,
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// lng: currentView.lng,
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// alt: currentView.alt,
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// heading: 0, // 指北
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// pitch: currentView.pitch,
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// roll: currentView.roll
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// });
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}
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}
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};
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</script>
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<style scoped lang="scss">
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.HomeMpa {
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width: 100%;
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height: 100%;
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.zoom-level {
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position: absolute;
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bottom: 0.8%;
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left: 1%;
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z-index: 5;
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color: #fff;
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}
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#mars3dContainer {
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width: 100%;
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height: 100%;
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}
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.pointingNorth {
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position: absolute;
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bottom: 5%;
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right: 25%;
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cursor: pointer;
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}
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}
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</style>
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